Neo gamma serve a caricare i giochi da cd, mentre usb loader serve per le periferiche su usb, tipo HD esterni.
Se tutto va bene e non hai problemi con i giochi che utilizzi di solito non cambiare nulla... ti carichi di rischi non necessari.
Visualizzazione Stampabile
Neo gamma serve a caricare i giochi da cd, mentre usb loader serve per le periferiche su usb, tipo HD esterni.
Se tutto va bene e non hai problemi con i giochi che utilizzi di solito non cambiare nulla... ti carichi di rischi non necessari.
@guancianiero:
la modifica si può fare su qualsiasi FW, ma per il 4.3 ti serve necessariamente un particolare gioco: [GUIDA] Modifica software WII con FW 4.3E originale
Qui invece trovate la versione ufficiale del cios d2x installer che arriva così alla versione 1.3
Qui trovate il Pimp My wii aggiornato coi cios d2x v6 Final: [GUIDA] Aggiornare la wii con PimpMyWii (ver 2.23)
Ho fatto l'aggiornamento, ma evidentemente qualcosa mi sfugge. Ho provato ad installare con il d2x installer e mi da bad hash. Con pimpmywii tutto ok, su cios 249 e base 57 però mortal kombat continua a non voler partire. Probabilmente questo gioco usa altra base, oppure devi ricontrollare altro?? Il resto funziona bene...
PS: non è che per caso devo patchare la iso del gioco??
scusate che differenza c'è tra la modifica fatta con Pimpmywii e la Modwii? Io ho usato quest'ultima. E' compatible con cios d2x installer?
la modifica è la modifica, punto...
che la fai in un modo o nell'altro la modifica sempre quella è...
i cios li puoi installare su qualsiasi wii modificata
nel caso possano tornare utili a qualcuno qui trovate i WAD della V6 della mia configurazione da installare con un WAD MANAGER
base 56 slot 250
base 38 slot 249
base 57 slot 248
base 37 slot 247
base 58 slot 246
Cios D2X v7 FINAL
Il coder Daveboal del forum ITALIANO HackWii.it ci fa un ultimo regalo natalizio col suo cios D2X, dico ultimo regalo perchè Dave ha annunciato che questa sarà l'ultima versione di questo CIOS che ormai è perfetto!
che altro dire se non GRAZIE a Daveboal a nome di tutti i fan della console di casa Nintendo!
Changelog:
- Refactored all modules and plugins in order to achieve code reuse through
a new common library.
- Updated ciosmaps.xml to include the IRQ4 patch required by the new
experimental EHCI module (not released yet).
- Used a more proper offset to detect DL games like Sakura Wars.
- Disabled nand emulation before returning to system menu or channel.
- Improved error 002 fix after ios reload block. Now Wii Fit Plus channel
installation works properly.
- Fixed missing identification and patch for base IOS60-v6174 in ES plugin.
- Added auto detection of the first FAT partition on the device when nand
emulation is activated without specifying any partition.
- FAT Module moved a bit forward in memory in order to create the space
required by the new experimental EHCI module (not released yet).
- Fixed a bug when closing FAT module.
- Fixed an alignement issue on file renaming in FFS plugin.
- Removed support for base IOSs with old version like IOS38 v3610.
- Added ios reload block capability for nand emulation.
- Removed FAT ISO loading support from DIP plugin (never used by any loader
and completely useless now thanks to fraglist capability added in v6).
- Fixed a memory alignement issue that could break ios reload block.
- Added bidirectional escape for invalid FAT characters in nand emulation.
- Now FAT_GetUsage returns fake values for WiiWare/VirtualConsole and real
values taken from FAT for disc-based Wii games. This workaround has proven
to improve nand emulation compatibility.
- Added a thread to make the drive led blink when writing to FAT.
- Added nand emulation mode rev17-like (experimental).
- Fixed COD MW3 online update on full nand emulation. More generally this fix
should improve compatibility with DLC installation on emulated nand also for
games like COD Black Ops, Rock Band 3 and Guitar Hero 5.
- Now the tree /import is emulated in partial mode too. This way COD MW3 online
update and DLC installation work properly in partial emulation.
- Added a hack that allows No More Heroes 2 to create the save file in nand
emulation mode (tnx to Sneek source).
- Minor changes and code clean up.
Per l'installazione su basi differenti in slot differenti potete usare il Cios D2X Installer
WAD Pack da installare con un WAD MANAGEr by FIX94 del cios D2X V7 FINAL
Il pack è così composto:
versione: d2x-v7-final
base: 37
slot: 245
versione: d2x-v7-final
base: 38
slot: 246
versione: d2x-v7-final
base: 53
slot: 247
versione: d2x-v7-final
base: 55
slot: 248
versione: d2x-v7-final
base: 56
slot: 249
versione: d2x-v7-final
base: 57
slot: 250
versione: d2x-v7-final
base: 58
slot: 251
CIOS D2X V8 BETA
Log message
LIB:
- Added direct access to syscalls. This allows you to invoke a syscall from
inside another syscall.
- Added some functions for stealth mode.
- Minor changes and code clean up.
DI:
- Protected custom ioctl commands for stealth mode.
- Minor changes and code clean up.
EHCI:
- Changed stealth mode check on opening request.
ES:
- Hooked opening request to initialize stealth mode and IOS reload block.
- Protected custom ioctl commands for stealth mode.
- IOS reload block is now enabled by default.
- Fixed IOS reload block failure when the actual IOS required by the game is not
installed, see issue 2 . It works for real and emu nand.
- Fixed missing cache flush when removing error 002 after IOS reload block. Now
syscall kernel_set_version is used instead.
- Removed the unused method 1 for IOS reload block.
- Minor changes and code clean up.
FS:
- Protected custom ioctl commands for stealth mode.
- Added support for paths starting with '#' which are used to open files on real
nand even if nand emu is on. Also, access to these paths is protected by stealth
mode.
- Minor changes and code clean up.
MLOAD:
- Added swi commands to support stealth mode.
- Added ioctl command to enable/disable stealth mode when a game is not running.
Stealth mode is enabled by default.
- Changed stealth mode check on opening request.
- Minor changes and code clean up.
SDHC:
- Changed stealth mode check on opening request.
USBS:
- Changed stealth mode check on opening request.
CIOS D2X V8 FINAL
- Enhanced stealth mode to prevent cios detection.
- Added ioctl command to enable/disable stealth mode when a game is not
running. Stealth mode is enabled by default.
- IOS reload block is now enabled by default.
- Fixed IOS reload block failure when the original IOS required by the game
is not installed. It works for real and emu nand.
- Fixed return to channel failure when the system menu is not installed on
emu nand.
- Fixed missing cache flush when removing error 002 after IOS reload block.
Now syscall kernel_set_version is used instead.
- Added direct access to syscalls. This allows you to invoke a syscall from
inside another syscall.
- Added support for paths starting with '#' which are used to open files on
real nand even if nand emu is on. Also, access to these paths is protected
by stealth mode.
- FAT files are now opened through relative path to fix issue 16. Now Disney
Universe and all the games using long paths work properly in nand emulation.
- Disabled file sharing control in FAT module to overcome a stupid issue made
by developers in The Beatles Rock Band. See issue 11.
- Fixed black screen in partial emulation when starting a game never launched
before on real nand. See issue 14.
- Added support for virtual sector size on WBFS drives to bypass the 500 game
limit (thanks fig2k4). The optimal sector size is 4KB, that allows up to 4084
games. Note that this feature is useful only for the loaders that don't use
the fraglist for WBFS partitions, for example NeoGamma, WiiFlow and CFG.
- AHBPROT is now really enabled.
- USB Gecko functions completely rewritten. Now it's really plug&play and the
cios works even when debug mode is enabled and USB Gecko is connected only to
the Wii (tnx to mini source).
- Removed the unused method 1 for IOS reload block.
- Minor changes and code clean up.